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Bendover
Joined: 10 May 2008 Posts: 1069 Location: Monroe, WA
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Posted: Tue Oct 21, 2008 2:14 pm Post subject: how does SP/OD work in this game? |
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does it activate by itself or what? |
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dspoonrt
Joined: 20 Feb 2006 Posts: 2449 Location: Columbus, OH
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Posted: Tue Oct 21, 2008 3:12 pm Post subject: |
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No, you tilt the guitar as usual to set it off (select button probably works, too, but it's not as necessary as there's no squeezing). It fills up your "Rock Meter" (or Atmosphere Meter in this game) and anything extra is turned into a point bonus. _________________
Check out my songs on GHTunes for GH:WT (Xbox 360):
"Power Surge," "Funk You," "Grindsaw Groove," and "DisorderlyConduct"
- all charted by dspoonrt
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Prong1978
Joined: 07 Aug 2007 Posts: 2257 Location: Flint, Michigan
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Posted: Tue Oct 21, 2008 3:44 pm Post subject: |
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dspoonrt wrote: | No, you tilt the guitar as usual to set it off (select button probably works, too, but it's not as necessary as there's no squeezing). It fills up your "Rock Meter" (or Atmosphere Meter in this game) and anything extra is turned into a point bonus. |
Therefore, It would seem to be that the optimal score for any song would be to hit every note perfectly (easier said than done), and to activate as soon as possible in order to begin filling back up. It feels so weird to activate anytime even if there's no notes. _________________
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ajanata
Joined: 07 Jul 2007 Posts: 1167 Location: South Bay Area, CA
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Posted: Tue Oct 21, 2008 8:49 pm Post subject: |
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It'll do auto-activate like GH3 if you keep it tilted, as well. _________________
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NezhaD
Joined: 08 Jun 2009 Posts: 8
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Posted: Mon Jun 08, 2009 4:14 am Post subject: |
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ajanata wrote: | It'll do auto-activate like GH3 if you keep it tilted, as well. |
Or, alternatively, tape Select down. Works for my Stratocaster |
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Lo7
Joined: 22 Sep 2006 Posts: 1158 Location: Rome (Italy)
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Posted: Tue Jul 21, 2009 5:49 am Post subject: |
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The sooner you activate SP, the more you get?
How can it be possible? No SP strategies needed? _________________
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VinnySibel.com
Joined: 29 Dec 2008 Posts: 378
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Posted: Tue Jul 21, 2009 7:28 am Post subject: |
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The amount of points you get from activating is based on how much time is left in the song. That would mean logically, the faster your activations are, the higher the score you will get.
To get the highest scores possible, you would need to both hit every note accurately (I prefer hitting the notes early/alt-strumming them, it counts as on time) and using your SP (I completely forgot what it was called in this game) as soon as you can. If taping down the select button on my Les Paul works, hopefully it could help get some 1sts. _________________
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