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DJ Hero Research (CUSTOM AUDIO!)
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djspinny999  





Joined: 07 Dec 2007
Posts: 59

PostPosted: Wed Dec 23, 2009 3:31 pm    Post subject: lol Reply with quote

Of Course We Can Load In The songs
Its Always The Chart Thats The Problem
When Is There Going To Be A Official Rock Band Chart Editor
Never
When Is There Going TO Be A Guitar Hero World Tour Chart Editor
Never!
When Is There Going To Be A DJ Hero Chart Editor
There Never Will Be
THey Did Stuff T Rock Band But Do You honestly Think Allot Of People Do That??
I Only Did Like 2Songs Trying To Make A Full Chart And Could Never Be Bothered Aftrer That
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krawhitham  





Joined: 28 Dec 2009
Posts: 1

PostPosted: Mon Dec 28, 2009 2:55 am    Post subject: Reply with quote

ComicBookGuru wrote:
Okay, so I've extracted every audio file into 6-Channel WAV (Thanks AerialX!), now we need a way to get them back in and bam, we're halfway there (whoa, livin' on a prayer). Would appreciate any knowledge of such a tool.


How does one do that?
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iwasaperson  





Joined: 19 Sep 2007
Posts: 633
Location: Some things don't change, this does.

PostPosted: Mon Jan 04, 2010 6:39 pm    Post subject: Re: lol Reply with quote

djspinny999 wrote:
When Is There Going To Be A Official Rock Band Chart Editor
Never

Go here.
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codemann8  





Joined: 10 Apr 2007
Posts: 1048
Location: Oshkosh, WI

PostPosted: Thu Jan 14, 2010 12:13 am    Post subject: Reply with quote

Where is there more discussion about this? I'd like to pitch in as soon as I can understand the CSV and FSGMUB files a little better...but from what I can see, theres not much talk about it here
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ComicBookGuru  





Joined: 16 Dec 2007
Posts: 1678

PostPosted: Thu Jan 14, 2010 6:15 am    Post subject: Reply with quote

codemann8 wrote:
Where is there more discussion about this? I'd like to pitch in as soon as I can understand the CSV and FSGMUB files a little better...but from what I can see, theres not much talk about it here


There's not much more to say, I'm afraid, than that there's apparantly a

AerialX wrote:
hash


on the FSGMUBs. That renders everything compltely useless.

...until I pick up that DLC this weekend that I've delayed for ages now.
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codemann8  





Joined: 10 Apr 2007
Posts: 1048
Location: Oshkosh, WI

PostPosted: Thu Jan 14, 2010 6:41 am    Post subject: Reply with quote

ComicBookGuru wrote:
That renders everything compltely useless.
...until I pick up that DLC this weekend that I've delayed for ages now.

How will that change things?...just curious
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itsthejayj  





Joined: 16 Feb 2010
Posts: 2

PostPosted: Tue Feb 16, 2010 7:32 pm    Post subject: Reply with quote

hi guys I'm absolutely amazed by how you guys are hacking the hero series of games impressive stuff!

My name is Jon Hammond i'm a dvj software developer for Ableton Live i'm hoping to make a test game based on dj hero but more DVJ multimedia and motion graphics style.

Sorry for my lack of knowledge on these matters but am i right in thinking you have a few of the midi and corresponding audio stems for some of the tracks from DJ hero ?

Would it be possible to grab a few mid and audio stems off you for testing purposes, would credit yourself and reward you as best i could.

Huge thanks if this is possible.

Jon (itsthejayj at -> gmail.com)
www.youtube.com/itsthejayj
head developer of Just Add Music
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itsthejayj  





Joined: 16 Feb 2010
Posts: 2

PostPosted: Tue Feb 16, 2010 7:37 pm    Post subject: Reply with quote

actually really interested in that groundhog (beat juggle) Noisia track midi and sound stem if it is available.
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GuardianDemon  





Joined: 11 Apr 2008
Posts: 1792
Location: Ireland

PostPosted: Tue Feb 16, 2010 8:09 pm    Post subject: Reply with quote

They wont hand out any of the stems or the midi's because they are copyright files.
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GodRockr  





Joined: 10 Oct 2008
Posts: 291

PostPosted: Wed Mar 03, 2010 2:21 am    Post subject: Reply with quote

Don't really care about customs for DJ Hero because well I hate hip hop.

Buuuut..

Why not just do custom DLC? For the Wii it would be pretty easy. WOuld be possible on the 360 too as long as said 360 is JTAG ((or devkit))
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ComicBookGuru  





Joined: 16 Dec 2007
Posts: 1678

PostPosted: Wed Mar 03, 2010 6:15 am    Post subject: Reply with quote

GodRockr wrote:
Don't really care about customs for DJ Hero because well I hate hip hop.

Buuuut..

Why not just do custom DLC? For the Wii it would be pretty easy. WOuld be possible on the 360 too as long as said 360 is JTAG ((or devkit))


We've already determined a hash on the FSGMUB's (as stated before) but I'll tell you right now that I'm dl'ing that OVERDUE DLC. After that, I'll give it a look.
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codemann8  





Joined: 10 Apr 2007
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Location: Oshkosh, WI

PostPosted: Thu Apr 01, 2010 6:13 pm    Post subject: Reply with quote

Even with a hash, the game console HAS to have a way to interpret the data given to them, otherwise the game wouldn't work. A hash can make things difficult but not impossible
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ComicBookGuru  





Joined: 16 Dec 2007
Posts: 1678

PostPosted: Sat Apr 03, 2010 4:58 am    Post subject: Reply with quote

codemann8 wrote:
Even with a hash, the game console HAS to have a way to interpret the data given to them, otherwise the game wouldn't work. A hash can make things difficult but not impossible


Right, but right now customs are a moot point unless Aaron decides to further look at the FSGMUB hashes- and he's got a lot on his plate right now.
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codemann8  





Joined: 10 Apr 2007
Posts: 1048
Location: Oshkosh, WI

PostPosted: Wed May 05, 2010 5:46 pm    Post subject: Reply with quote

I may have skipped over some of the reading in here...and I'm confused...

So have you been able to read the data and interpret it? But your problem is that you can't modify them to make customs because of hashing?

If so, I'm only looking to make notecharts...so if you can read the data, I can get started right away

Let me know...
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codemann8  





Joined: 10 Apr 2007
Posts: 1048
Location: Oshkosh, WI

PostPosted: Sun Jul 01, 2012 4:13 am    Post subject: Reply with quote

I hate to revive a dying thread, but I was wondering if anyone would be able to provide me with a sample of some of the DLC songs...I'm hoping to finally get to the bottom of extracting notecharts from it...much easier to determine what's important and what's not when looking at DLC files vs. disc files

If anyone can provide, please upload to:

http://pathhero.codemann8/ftp
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