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The Great ScoreHero Game Design Challenge!
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InflatablePie  





Joined: 21 Aug 2007
Posts: 2022
Location: Syrinx

PostPosted: Mon Mar 31, 2008 5:58 pm    Post subject: Reply with quote

I might try this if I have the time. I have a really good idea for Week 1's challenge.

Not sure, yet, though...
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ImaCarrot  





Joined: 06 Mar 2006
Posts: 2687

PostPosted: Tue Apr 01, 2008 5:29 pm    Post subject: Reply with quote

Just a little heads up on the week 1 results situation.

Sorry it has taken so long to get the first week's critiques posted, there are a number of factors that come into play that we didn't anticipate. Rest assured that we are taking steps to prevent this kind of delay from happening each week as participants have been good about honoring the deadline and so should we.

We are going to revise how we handle the critiques moving forward. As you'll soon see (tonight hopefully), Kaiser and I both spent considerable time critiquing each and every one of the submissions we received. For subsequent critiques, we will be splitting the submissions up amongst ourselves. We will then conduct a full critique of our half of the submissions. Once finished, we will trade critiques and then writeup a secondary critique of the submissions that we weren't assigned. Anyone familiar with how EGM does their reviews will understand how it works right away.

This should speed things up for us considerably. We are also going to be much more strict about our own deadlines and set aside milestone dates for each week.

I apologize again for the delay.
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Smeddy24  





Joined: 31 Dec 2007
Posts: 1778

PostPosted: Tue Apr 01, 2008 10:19 pm    Post subject: Reply with quote

I can jump in now, right? I didn't notice this thread for a while, and it didn't interest me much, but now I've got a very good idea for week 3.
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Alakaiser  





Joined: 01 Aug 2006
Posts: 4154
Location: Cambridge, MA

PostPosted: Wed Apr 02, 2008 1:31 am    Post subject: Reply with quote

Yeah, sorry about the hold up...I was way slower getting through those than I expected to be.
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ImaCarrot  





Joined: 06 Mar 2006
Posts: 2687

PostPosted: Wed Apr 02, 2008 3:33 am    Post subject: Week 1 Detailed Breakdown Reply with quote

Week 1 Detailed Breakdown

Code:
Grade - Points
-----------------
  A      6.0
  A-     5.5
  B+     5.0
  B      4.5
  B-     4.0
  C+     3.5
  C      3.0
  C-     2.5
  D+     2.0
  D      1.5
  D-     1.0
  F      0.0


Week 1 Rankings
Click on the link to read the Treatment.

1. mamlfj - Troli
2. rkcr - Fly Music
3. GetThere1Time - Thrasher's Revenge
4. burningtoad - Chordata
5. Riyunoa - Shadows of Music
5. Armageddon - Cacophony
7. ShinobiAC - Puzzle Penguin
8. Smoses - Rocker's Brawl
9. WaffleCake - Battle of the Bands
10. Creppy - Crystal Cave

Code:
Armageddon - Cacophony
-----------------
Carrot Scores:
Fun: B
Presentation: A-
Originality: C+
Kaiser Scores:
Fun: A-
Presentation: B
Originality: B+
-----------------
Total: 28.5 pts


Code:
burningtoad - Chordata
-----------------
Carrot Scores:
Fun: A
Presentation: C
Originality: C+
Kaiser Scores:
Fun: A
Presentation: B+
Originality: A-
-----------------
Total: 29.0 pts


Code:
Creppy - Crystal Cave
-----------------
Carrot Scores:
Fun: C
Presentation: D+
Originality: C
Kaiser Scores:
Fun: C+
Presentation: B-
Originality:C+
-----------------
Total: 19.0 pts


Code:
GetThere1Time - Thrasher's Revenge
-----------------
Carrot Scores:
Fun: B+
Presentation: B+
Originality: C
Kaiser Scores:
Fun: A-
Presentation: A
Originality: B+
-----------------
Total: 29.5 pts


Code:
mamlfj - Troli
-----------------
Carrot Scores:
Fun: A
Presentation: A-
Originality: B+
Kaiser Scores:
Fun: A
Presentation: A-
Originality: A
-----------------
Total: 33.5 pts


Code:
Riyunoa - Shadows of Music
-----------------
Carrot Scores:
Fun: C+
Presentation: A
Originality: B-
Kaiser Scores:
Fun: B+
Presentation: A
Originality: B
-----------------
Total: 28.5 pts


Code:
rkcr - Fly Music
-----------------
Carrot Scores:
Fun: B+
Presentation: A
Originality: B
Kaiser Scores:
Fun: A
Presentation: A-
Originality: B+
-----------------
Total: 32.0 pts


Code:
ShinobiAC - Puzzle Penguin
-----------------
Carrot Scores:
Fun: B+
Presentation: C
Originality: C+
Kaiser Scores:
Fun: A-
Presentation: A
Originality: B+
-----------------
Total: 28.0 pts


Code:
Smoses - Rocker's Brawl
-----------------
Carrot Scores:
Fun: B
Presentation: B-
Originality: C+
Kaiser Scores:
Fun: B+
Presentation: B+
Originality: B-
-----------------
Total: 26.0 pts


Code:
WaffleCake - Battle of the Bands
-----------------
Carrot Scores:
Fun: B
Presentation: C-
Originality: C
Kaiser Scores:
Fun: C+
Presentation: B
Originality: C
-----------------
Total: 21.0 pts

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Rhythm Authors LLC
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riyunoa  





Joined: 08 Feb 2007
Posts: 711
Location: Dragonforceland

PostPosted: Wed Apr 02, 2008 3:54 am    Post subject: Reply with quote

Wow those are some cool ideas I'd never think of. :O

Thanks so much for the critique! It takes a long time to read through and review those and I don't think anyone really minds the wait. You guys make valid points both about writing skills and game design, way better than critique I get when I was in school. :P
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Alakaiser  





Joined: 01 Aug 2006
Posts: 4154
Location: Cambridge, MA

PostPosted: Wed Apr 02, 2008 4:13 am    Post subject: Reply with quote

I'm such an easy grader. <_<
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mamlfj  





Joined: 27 Feb 2007
Posts: 77
Location: São Paulo, Brasil

PostPosted: Wed Apr 02, 2008 1:52 pm    Post subject: Reply with quote

Wow, too bad my week 2 submission wasn't so good, as Carrot have stated, I had trouble with my english, and working with time travel fucked things up when tried to put my ideas on paper on week 2. Oh well, hope you guys can understand. I plan to take a look at everyones submission when I have time.
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ShinobiAC  





Joined: 04 Dec 2007
Posts: 1065
Location: Raleigh, NC

PostPosted: Wed Apr 02, 2008 3:08 pm    Post subject: Reply with quote

Awesome ideas! My favorite so far is Thrasher's Revenge though rkcr's and maml's were pretty nice too (Only done reading the top 3 so far).

Excellent reviews by the way. Totally worth the wait! Week 1 wasn't too strong for me, but I'm comin' for you guys in week 2. Look at me as the tortoise. Wait, that doesn't make sense... Anyways, grats on the great week 1 ideas guys! Time to read through the rest.
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Smoses  





Joined: 14 Nov 2006
Posts: 175
Location: Tip o' the Mit, Michigan

PostPosted: Wed Apr 02, 2008 5:59 pm    Post subject: Reply with quote

There are some really awesome ideas in there. I haven't read through them all yet, but what I have seen so far is some really creative stuff.

Thanks for the critiques. They really help out. They should help me do a better job next time.

Riyunoa; our concepts are eerily similar, lol. Although, there are still some major differences.
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Nickisimo  





Joined: 21 Sep 2007
Posts: 774
Location: Charleston, SC

PostPosted: Wed Apr 02, 2008 9:31 pm    Post subject: Reply with quote

OK, I wish I had seen this sooner, cause I'd love to come up with some game ideas. A couple quick questions before I put my thoughts to paper(and I apologize if these have been answered somewhere, I looked through the whole thread):

1) Was the non-Beatmatch thing just for the first week?

2) For Week 3, you said combine two genres. Does Beatmatch count as a genre? i.e. are Action-Beatmatch or RPG-Beatmatch acceptable formats?
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Smeddy24  





Joined: 31 Dec 2007
Posts: 1778

PostPosted: Thu Apr 03, 2008 2:18 am    Post subject: Reply with quote

I have submitted my design for week 3. And I swear, Nickisimo had no influence on my Action-Adventure/Fighting/Rhythm game. Heh, I can prove it because I had a friend look my idea over yesterday, if there's any question of impropriety.
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ImaCarrot  





Joined: 06 Mar 2006
Posts: 2687

PostPosted: Thu Apr 03, 2008 3:44 am    Post subject: Reply with quote

Nickisimo wrote:
OK, I wish I had seen this sooner, cause I'd love to come up with some game ideas. A couple quick questions before I put my thoughts to paper(and I apologize if these have been answered somewhere, I looked through the whole thread):

1) Was the non-Beatmatch thing just for the first week?

2) For Week 3, you said combine two genres. Does Beatmatch count as a genre? i.e. are Action-Beatmatch or RPG-Beatmatch acceptable formats?


Correct, each week sees a different twist and the non-beatmatching thing was the twist for week 1.

Beatmatch isn't a genre per se, but Rhythm/music is, which is essentially the same thing. So if you want to do an Action-rhythm game, go for it.

I have a feeling we're going to see a lot of genres combined with rhythm.

That's alright though, it's great to see the differences and different routes taken. Honestly though, I'd love to see the craziest genre combinations possible, especially if they sound like they would form a cool game.
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Rhythm Authors LLC
www.rhythmauthors.com
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riyunoa  





Joined: 08 Feb 2007
Posts: 711
Location: Dragonforceland

PostPosted: Thu Apr 03, 2008 11:27 am    Post subject: Reply with quote

Smoses wrote:
Riyunoa; our concepts are eerily similar, lol. Although, there are still some major differences.


Yeah, maybe it was because of the games we've played. :P You referenced GoW, and I had been playing DMC4 a month or so back. Maybe this shows that for every idea that we think is original, probably someone else thought of it before. XD
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Smoses  





Joined: 14 Nov 2006
Posts: 175
Location: Tip o' the Mit, Michigan

PostPosted: Sun Apr 06, 2008 11:53 pm    Post subject: Reply with quote

gah, my spring "break" has ended all too quickly and without much of the "break." I ended up being way too busy and looks like a second week in a row that I won't be participating in

I guess this competition just came along at the wrong time of the year for me. I'll still try to participate in the coming weeks, though.
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