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Desertman123
Joined: 29 Jul 2007 Posts: 2957 Location: Central FL
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Posted: Tue Feb 10, 2009 11:33 pm Post subject: New CoD:WaW DLC Maps Announced |
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http://www.callofduty.com/supplies_map_pack?path=supplies_map_pack
Finally a new Nazi Zombies map.
Due in March for PS3, Xbox 360 and PC. _________________
Consoles:
Original Xbox, 1.0 TSOP flashed w/ 500gb HDD
PS3, Rebug 4.82
Xbox 360, Halo edition Jasper RGH1.2 |
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MesoChronic
Joined: 02 Dec 2008 Posts: 40
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Posted: Tue Feb 10, 2009 11:54 pm Post subject: |
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Yes! I love Nazi Zombies and online play, this is perfect. _________________
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KISSpwnsall
Joined: 30 Jun 2008 Posts: 137 Location: 22 Acacia Avenue
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Posted: Wed Feb 11, 2009 3:48 am Post subject: |
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Perks-a-cola sound really cool. _________________
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FBMrider86
Joined: 23 Jan 2007 Posts: 1679 Location: Lawrenceburg, KY <- And I ain't havin' no fun
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Posted: Wed Feb 11, 2009 9:30 am Post subject: |
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Finally, the addition of Perks!! I can only survive so long with the double barrel shotgun until the reload time causes me to die. I can't wait for the new maps though, especially the downtown Berlin one. _________________
Quote: | I think my neighbors have figured out my address. Should I move or kill them? |
Custom Guitar Paint Jobs (Submit Yours!)
Proud supporter of EWiggen's Grilled Cheese and GH Combo
socrstopr wrote: | This thread is very disturburbing. Also terrible. |
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powahouse
Joined: 26 Feb 2007 Posts: 1145 Location: Wyandotte, MI
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Posted: Wed Feb 11, 2009 5:31 pm Post subject: |
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YEAH! got the email last night. pumped. _________________
Hi...add me on XBL and mention that you're from Scorehero.
P0WAH0USE is my gamertag. (the o's are zeroes)
Currently playing: BATTLEFIELD 3, MW3, Kendama. |
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mattyboy11
Joined: 29 Jul 2007 Posts: 1102 Location: Massachusetts
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Posted: Wed Feb 11, 2009 8:10 pm Post subject: |
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I had a feeling that one day they would put perks in Nazi Zombies...
The three other maps sound cool too, the subway and downtown Berlin ones sound sick.
Gah, why does it have to be in March though? _________________
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CoolMotion
Joined: 16 May 2007 Posts: 1097 Location: Ohio, USA
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Posted: Fri Feb 13, 2009 4:56 am Post subject: |
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I wonder if they will have every perk. I highly doubt it. Here's the perks I think they will/should include:
Nothing from Perk 1. They are almost all explsives, and the ones that aren't are not useful and you can get the flamethrower in the guns box. Bandolier is already on.
Stopping Power
Fireworks
Sleight of Hand (Will make the double barrel useful)
Double Tap (maybe)
Extreme Conditioning (I think this is one of the perks already on. I know Steady Aim is one of them)
Steady Aim (see above)
Second Chance (see above)
Iron Lungs
And maybe Deep Impact, but you're not gonna be shooting through a wall at a zombie. _________________
Back to playing rhythm games.
Check out my music taste: last.fm |
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soccerkeeper212
Joined: 26 Jun 2008 Posts: 259 Location: On a little island no one cares about: AKA Long Island
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Posted: Sat Feb 14, 2009 5:03 pm Post subject: |
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Finally! New maps. I expected them to make them sometime.
But, why do we wait till march? WHY NOT NOW?!!?
Lets just imagine how many glitches will be found in Asylum Zombies in the first day.
Can't wait much longer! _________________
yakityyakblah wrote: | No damn it Chris Vance is the direct cause of everything bad about rhythm games. You know when your drums miss a note? Vance. When the person you're playing with disconnects right at the end of the song? Vance. When your drum pedal breaks? Vance. He was hired only so that they could contain him only to making really hard note charts. You know how GH:M turned out so well? That Kirk Battle actually exists, and they managed to have Chris's overcharting powers concentrated entirely on that song. 10 QA testers gave their lives trying to play that song. On the last venue it's not Cthulu behind the ice, it's the concentrated evil of Chris Vance's charting abilities made manifest. | My accomps |
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