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A website about RPGs...hugely entertaining.

 
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SilverSwift  





Joined: 09 Mar 2007
Posts: 2057

PostPosted: Mon Mar 12, 2007 7:03 pm    Post subject: A website about RPGs...hugely entertaining. Reply with quote

Hopefully this is in the right forum (as it's about a game genre :P); some of you might've seen it before, but for those who haven't:

The Grand List of Console RPG Cliches!

Just have a read...anybody who plays RPGs will be able to relate to some stuff in the list.
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bcruise  





Joined: 30 Oct 2006
Posts: 286
Location: Waynesville, MO

PostPosted: Mon Mar 12, 2007 7:44 pm    Post subject: Reply with quote

I've seen it before, but it's still funny as hell (and most of it is true!)

My favorites are still

#54 - I Don't Like Gears Or Fighting
There are always giant robots. Always.

#153 - "Mommy, why didn't they just use a Phoenix Down on Aeris?"
Don't expect battle mechanics to carry over into the "real world."


Last edited by bcruise on Mon Mar 12, 2007 8:03 pm; edited 1 time in total
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Armageddon  





Joined: 05 Jun 2006
Posts: 3006
Location: Durham, NH

PostPosted: Mon Mar 12, 2007 7:47 pm    Post subject: Reply with quote

Wow, great read. #62, #69-73, #86, and #190 FTW! I haven't read 100-189, but I plan on it. Thanks.
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krimsunmunkeys  





Joined: 16 Feb 2006
Posts: 1333
Location: The Hall of the SH Council... watching... (not really)

PostPosted: Mon Mar 12, 2007 11:39 pm    Post subject: Reply with quote

I read the entire list a long time ago, and found it a hilarious read. I actually had the entire thing printed out, but I don't know what I did with it.

Yes, it's a definite must-read for any RPG fan.
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Ensiferous3  





Joined: 02 Jul 2006
Posts: 1629

PostPosted: Tue Mar 13, 2007 12:05 am    Post subject: Reply with quote

I remember way back when FF10 came out and they scrambled to add new cliches because of it !
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SynysterGates  





Joined: 03 Oct 2006
Posts: 814
Location: Toronto, Ontario (GO LEAFS!)

PostPosted: Tue Mar 13, 2007 5:07 am    Post subject: Reply with quote

Thanks for the link. That was hilarious I like:

#27 Nostradamus Rule: All legends are 100% accurate. All rumors are entirely factual. All prophecies will come true, and not just someday but almost immediately.

#41. George W. Bush Geography Simplification Initiative :
Every country in the world will have exactly one town in it, except for the country you start out in, which will have three.

#42 Fodor's Guide Rule:In the course of your adventure you will visit one desert city, one port town, one mining town, one casino city, one magic city (usually flying), one medieval castle kingdom, one clockwork city, one martial arts-based community, one thieves' slum, one lost city and one sci-fi utopia. On the way you'll also get a chance to see the cave with rocks that glow from a natural energy source, the village populated with nonhuman characters, the peaceful village where everyone knows the latest news about the hero's quest (see Guy in the Street Rule), the snow village, the magical forest/lake/mountain, the shop in the middle of nowhere, the fantastic-looking place with lots of FMVs just showing your entrance, the subtropical jungle island populated by friendly natives, the annoying cavern maze, and a place -- any place -- that was destroyed in some past disaster.

They're all so true
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JHetfield0816  





Joined: 10 Apr 2006
Posts: 2230
Location: New Jersey

PostPosted: Tue Mar 13, 2007 11:46 am    Post subject: Reply with quote

It's funny cause it's true.
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suspectfenster  





Joined: 20 Oct 2006
Posts: 1771
Location: Portland, OR

PostPosted: Tue Mar 13, 2007 6:08 pm    Post subject: Reply with quote

I'm not sure if I love Garrett's principle because it's my name or because it's so damn funny.

Garrett's Principle
Let's not mince words: you're a thief. You can walk into just about anybody's house like the door wasn't even locked. You just barge right in and start looking for stuff. Anything you can find that's not nailed down is yours to keep. You will often walk into perfect strangers' houses, lift their precious artifacts, and then chat with them like you were old neighbors as you head back out with their family heirlooms under your arm. Unfortunately, this never works in stores.
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wuLFe  





Joined: 18 Aug 2006
Posts: 2679
Location: Richmond, IN

PostPosted: Tue Mar 13, 2007 8:31 pm    Post subject: Reply with quote

Yeah - I was so surprised in the Elder Scrolls games when I'd saunter in to somebodys dwelling, pick up their BRACERS OF GODLINESS +715, and all of a sudden, the town guards would be on me...

"WTF - CONSEQUENCES - IN AN RPG - NOOOOOOOOOOOOOOO"
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bcruise  





Joined: 30 Oct 2006
Posts: 286
Location: Waynesville, MO

PostPosted: Tue Mar 13, 2007 10:16 pm    Post subject: Reply with quote

wuLFe wrote:
Yeah - I was so surprised in the Elder Scrolls games when I'd saunter in to somebodys dwelling, pick up their BRACERS OF GODLINESS +715, and all of a sudden, the town guards would be on me...

"WTF - CONSEQUENCES - IN AN RPG - NOOOOOOOOOOOOOOO"


Then there's LoZ: Link's Awakening, where when you steal from the store the shopkeeper insta-kills you the next time you return. And to make matters worse, you're addressed as THIEF for the rest of the game.
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tommy2000  





Joined: 13 Jul 2006
Posts: 552
Location: Co. Limerick, Ireland

PostPosted: Tue Mar 13, 2007 10:23 pm    Post subject: Reply with quote

bcruise wrote:
wuLFe wrote:
Yeah - I was so surprised in the Elder Scrolls games when I'd saunter in to somebodys dwelling, pick up their BRACERS OF GODLINESS +715, and all of a sudden, the town guards would be on me...

"WTF - CONSEQUENCES - IN AN RPG - NOOOOOOOOOOOOOOO"


Then there's LoZ: Link's Awakening, where when you steal from the store the shopkeeper insta-kills you the next time you return. And to make matters worse, you're addressed as THIEF for the rest of the game.


Yeah it took me quite a while to learn how to go around him and escape properly!
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JHetfield0816  





Joined: 10 Apr 2006
Posts: 2230
Location: New Jersey

PostPosted: Wed Mar 14, 2007 3:04 am    Post subject: Reply with quote

bcruise wrote:
wuLFe wrote:
Yeah - I was so surprised in the Elder Scrolls games when I'd saunter in to somebodys dwelling, pick up their BRACERS OF GODLINESS +715, and all of a sudden, the town guards would be on me...

"WTF - CONSEQUENCES - IN AN RPG - NOOOOOOOOOOOOOOO"


Then there's LoZ: Link's Awakening, where when you steal from the store the shopkeeper insta-kills you the next time you return. And to make matters worse, you're addressed as THIEF for the rest of the game.


Yeah I remember that....it actually did make me feel slightly guilty.

Anyway, I think there's a pretty valid argument for barging into people's houses and taking their ethers, magical medallions, and shit. Are THEY going to use them? NO! I might as well use their stuff because it will eventually save the world and all of the people whose houses I'm barging into. If they get all huffy about it, why don't they take that ether or magical necklace, go outside, and go fight giant dragons of doom and disgusting Marlboros? Screw those people and their crap. I don't see them going outside and fighting anything threatening the world, so I don't see any problem with pillaging and plundering their crap.
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"The resistance that you fight physically in the gym and the resistance that you fight in life can only build a strong character." - Arnold
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SThorpe  





Joined: 09 Aug 2006
Posts: 2500

PostPosted: Wed Mar 14, 2007 7:09 am    Post subject: Reply with quote


# Weapon Rule

There's always a hidden creature who is much harder to defeat than even the ultimate bad guy's final, world-annihilating form. It's lucky for all concerned that this hidden creature prefers to stay hidden rather than trying to take over the world himself, because he'd probably win. As a corollary, whatever reward you get for killing the hidden creature is basically worthless because by the time you're powerful enough to defeat him, you don't need it any more.

I got really pissed off whilst reading that last night, it reminded me how a kept dieing on the first Demonolith (it probably isn't called that in this game but whatever) in XII

Kinda the same, I want that sword it's hiding, but I'm not strong enough (meaning = I bloody need it). ¬_¬
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bcruise  





Joined: 30 Oct 2006
Posts: 286
Location: Waynesville, MO

PostPosted: Wed Mar 14, 2007 10:49 am    Post subject: Reply with quote

SThorpe wrote:
As a corollary, whatever reward you get for killing the hidden creature is basically worthless because by the time you're powerful enough to defeat him, you don't need it any more.


Either that, or it's just plain worthless period.....anyone remember the "reward" for defeating Omega Weapon in FF8?

Proof of Omega....basically it just says "Congrats, you beat the toughest boss in the game! But you aren't getting shit for it! Sorry!"
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