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Strings On Speed - An online multiplayer guitar game.

 
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raph666  





Joined: 24 Oct 2007
Posts: 2

PostPosted: Tue Feb 24, 2009 7:51 pm    Post subject: Strings On Speed - An online multiplayer guitar game. Reply with quote

Just a little post to talk about an online multiplayer rhythm game: Strings On Speed. I was a bit surprised to see bowzerk, the game developer, did not post about it himself. To respect his posting and make sure all the information is correct I'll simply paste here his post found on our FretsOnFire forums (the game uses FoF songs).
Enjoy.


-----------------by bowzerk------------------------

Strings on Speed is a game similar to Frets on Fire. It doesn't come with any songs, but it aims to be compatible with FoF songs.
It features a singleplayer as well as an online multiplayer mode (competitive & cooperative).

The Beta (Win 32) can be found here.

If you have problems getting multiplayer to work try raph666's Online multiplayer guides

Video of a modded version:
http://www.youtube.com/watch?v=TmRy_NShgB8


If you want improved graphics try these mods:
Fractals

Download

Ultimate by Maze2234

Download - Link



CHANGELOG:

0.7:
-other player is visible in multiplayer now, either in Split-screen or Picture-in-Picture
-Joystick support; bindings can only be changed in the config.xml for now (j_keys)

0.6:
-bugfixes
-changed the way the background image is resized
-added an option to the config to change the volume of the guitar if the player made an error
-custom hopo-notes can be added to the game now(data/hopo.dae)
-made hopos strummable
-changed the fonts

0.5:
-fixed some bugs
-changed the HOPO system somewhat
-notes disappear now after they have been played
-added data/theme.xml to allow more customization
-highscores are displayed now

0.4:
-added support for left-handed gameplay
-custom notes and keys can be added to the game (data\key.dae; data
ote.dae)
-source code can now be compiled under Linux

0.3.2:
-fixed a bug that made it impossible to play songs with foreign characters in their path
-fixed saving the wrong screen resolution sometimes
-fixed crash if player presses "play" without selecting a song
-it's now possible to play songs that don't have a song.ogg
-more custom images can be added to the game:
data\tail.png: texture used for the note tails; it is recommended to use a greyscale image since the texture will be additionaly colored after it's loaded
data\hitglowanimation.png: animation shown when a note is being played; image should consist out of rectangular animation frames arranged horizontaly

0.3.1:
-bugfixes
-text in chat window line breaks now if it's too long
-the neck can be made transparent using the PNG alpha channel

0.3:
-songs are now compared by a crc-check instead of their filesizes
-if a song is clicked in the menu in multiplayer, a query is sent to the other player to see if that player has the same song in his song_db.xml. If the other player has the song it is colored green in the menu. (If a song is colored red that means that the other player either does not have this song or that he has not stored it in his song_db.xml yet and has to select it manually)
-long songs should not go out of synch anymore
-notes move more smoothly now
-custom images and sounds can now be added to the game (they have to be put into the "data" subdirectory):
bg.png (4:3): ingame background image
neck.png (1:2): texture for the movin neck
fiba1.ogg...fiba6.ogg: sounds played if the player makes a mistake when playing

0.2:
-bugfixes
-improved performance in menu
-implemented basic pull-offs
-notes move faster
-key bindings can be changed ingame

0.1.2:
-bugfixes
-key bindings are saved in config.xml

0.1.1:
-hotfix for chat bug
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