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NitroCrash
Joined: 02 Oct 2008 Posts: 102
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Posted: Fri Jun 12, 2009 7:38 pm Post subject: How do you activate star power without missing a note? |
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I just got the WT drums today and I can only on medium. However, I'm having a really hard time with the SP activation. How the hell am I supposed to, in the middle of a drum pattern, go hit the 2 cymbal pads then come back over and hit the next drum note. I can only activate SP during a long pause section or sometimes on a foot pedal only note, otherwise I break my streak. _________________
GH3 Stats
Songs Passed: 69/70 (all except TTFAF)
Songs 5*: 65/70 - Latest: The Number of the Beast - Best: F.C.P.R.E.M.I.X.
Songs 6*: 57/70 - Latest: Rock You Like A Hurricane - Best: Before I Forget
FCs: 16/70 - Latest: Helicopter - Best: Helicopter |
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Fannypack
Joined: 03 Apr 2008 Posts: 840 Location: concentration camp
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ElementOfZero
Joined: 14 Jul 2007 Posts: 2270 Location: Lake Park, Georgia
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Posted: Fri Jun 12, 2009 8:42 pm Post subject: |
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It's pretty tricky to get down at first, but it's not as bad with the WT set to the RB ones.
There's a few things to take into consideration when you activate star power:
1.) Is it during a note?
2.) If so, what note are you activating on?
3.) and, how to actually hit it without breaking a streak?
1.) Well, this is pretty obvious, if it's not during a note, then just a casual hit of the cymbals will activate without worrying. Although, there's sometimes an exception (see 2.)
2.) This is where people are having the most trouble. In order to activate during a note, you have a few options. Easiest of them all being on a note that does not contain a or note. To do this, just hit in place of the note* and continue playing normally.
If the note you're activating on does contain a or note, then in order to successfully activate here, the trick is to hit the NON-charted note slightly before the charted note:
For example, if you're activating in the middle of
play it as
just slightly before the yellow.
Now, if you're trying to activate during a note, you CAN NOT activate here, doing so will just cause a miss.
* [if you're trying to get a 100%, activating star power over a note without hitting it results in a 99% with a note streak lower than the total notes in a song. Although going through more stats will display 100% for each section, it doesn't take into account the notes you let SP play for you. I wouldn't worry about this if you're a casual player though]
3.) I found that the easiest way to avoid breaking a streak is just to activate in place of that note, without worrying about doing it in between the previous note and the note you want to activate SP on.
Such as, the pattern
Instead of hastily doing:
Play:
Just remember, hit the orange slightly earlier.
Hope that helps. _________________
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NitroCrash
Joined: 02 Oct 2008 Posts: 102
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Posted: Mon Jun 15, 2009 2:43 am Post subject: |
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Yeah, thanks that makes a lot of sense. I still can't seem to figure out how to activate on a note containing yellow or orange, probably because I'm not quick enough, but at least I know how the system works. _________________
GH3 Stats
Songs Passed: 69/70 (all except TTFAF)
Songs 5*: 65/70 - Latest: The Number of the Beast - Best: F.C.P.R.E.M.I.X.
Songs 6*: 57/70 - Latest: Rock You Like A Hurricane - Best: Before I Forget
FCs: 16/70 - Latest: Helicopter - Best: Helicopter |
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TheAftershock
Joined: 18 Mar 2009 Posts: 34
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Posted: Mon Jun 15, 2009 1:39 pm Post subject: |
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On my Rock Band Kit I just hit Yellow and Blue (On your WT kit it will be Yellow and POrange) Really hard. Although this makes no sense as to why this works for me because RB1 kits don't have velocity sensors. |
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Akaleth
Joined: 22 Dec 2007 Posts: 915 Location: Saratoga, NY
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Posted: Mon Jun 15, 2009 2:47 pm Post subject: |
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TheAftershock wrote: | On my Rock Band Kit I just hit Yellow and Blue (On your WT kit it will be Yellow and POrange) Really hard. Although this makes no sense as to why this works for me because RB1 kits don't have velocity sensors. |
GH activation doesn't take into account how hard you hit the pads. The only thing velocity sensors for WT do is give you extra points on the velocity notes and change the volume of any fills you do according to how hard you hit the pads. Activation only takes into account the two cymbal pads being hit simultaneously. _________________
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ABee1010
Joined: 18 Nov 2008 Posts: 133
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Posted: Mon Jun 15, 2009 4:16 pm Post subject: |
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NitroCrash wrote: | Yeah, thanks that makes a lot of sense. I still can't seem to figure out how to activate on a note containing yellow or orange, probably because I'm not quick enough, but at least I know how the system works. |
You don't really have to be all that quick about it. You can hit the non-charted note far in advance of the charted note as long as you still hit the charted note within it's timing window... |
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RndmPrsnViola95
Joined: 11 Mar 2009 Posts: 196
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Posted: Wed Aug 12, 2009 1:15 am Post subject: |
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What I do is I only activate during yellows and oranges, and when one of those notes comes up, instead of hitting a yellow or an orange, I hit them both at the same time. Hope this helps. _________________
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SpoonPerson245
Joined: 16 Nov 2008 Posts: 72
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Posted: Thu Aug 13, 2009 11:28 pm Post subject: |
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If your playing a simple rock beat
(Activate Here) |
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ironsalsa
Joined: 09 Mar 2008 Posts: 28
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Posted: Tue Dec 08, 2009 12:29 pm Post subject: |
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I'm by no means a great drum player, but the GHWT drums can be annoying.
My strategy (when it's not desperate survival mode) is to wait until I have full star power and then unload it at a nice easy rest, on beat. Otherwise, I figure I never get back the points I'd lose by breaking combo and maybe losing the beat.
And don't play fills two-handed or you will accidentally launch star power at the worst possible time. I have RB drums; I doubt WT drummers have this problem.
I've accidentally launched star power going from the yellow to the blue pad too fast with one stick. GRR. I wonder if anyone can pull that off with the WT cymbals |
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Marbler
Joined: 28 Feb 2009 Posts: 889
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Posted: Wed Dec 09, 2009 3:58 am Post subject: |
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ElementOfZero wrote: | For example, if you're activating in the middle of
play it as
just slightly before the yellow.
* [if you're trying to get a 100%, activating star power over a note without hitting it results in a 99% with a note streak lower than the total notes in a song. Although going through more stats will display 100% for each section, it doesn't take into account the notes you let SP play for you. I wouldn't worry about this if you're a casual player though] |
This is only true in World Tour (or maybe Metallica, I've never played that), because in Smash Hits, 5, and Van Halen, it will actually hit the note late, and even under star power. _________________
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ElementOfZero
Joined: 14 Jul 2007 Posts: 2270 Location: Lake Park, Georgia
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Posted: Wed Dec 09, 2009 4:04 am Post subject: |
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Any non-charted note it hits under SP. And, that was written 6 months ago, when only WT and Metallica were out (I didn't have GHM at the time, or now. Although, it's the same as GHSH, GH5, BH, GHVH) _________________
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Marbler
Joined: 28 Feb 2009 Posts: 889
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Posted: Wed Dec 09, 2009 5:23 am Post subject: |
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ElementOfZero wrote: | Any non-charted note it hits under SP. And, that was written 6 months ago, when only WT and Metallica were out (I didn't have GHM at the time, or now. Although, it's the same as GHSH, GH5, BH, GHVH) | lol, not looking at the time the post was made ftl. _________________
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